Friday, October 22, 2010

One of the reasons why the Skate games are better than Tony Hawk games

I know most of us grew up playing Tony Hawk's Pro Skater on the PSX back in the day. Even the earlier titles on the PS2 were pretty badass too but nothing stays the same forever and too much of anything is never good. Apparently Activision never heard of "change" and the only word they seem to understand now is "money". Here comes EA with their own skateboarding game called Skate. Skate went for more realism over Tony Hawk's over the top scoring system and being able to land 100 tricks before hitting the ground with a normal ollie. Be that as it may, Tony Hawk still had it's distinct charm the way Skate had it's own. But as I said earlier, Tony Hawk's core gameplay never really evolved as much as it should have. With Skate boasting physics based gameplay, you could pull oh s*** like this.


This is EA's 3rd iteration of the game Skate (excluding the Wii and DS game Skate It). Now I know that bailing skateboard tricks isn't the way the game should be played, letting pro skaters land their balls on steel rails is fun and all but nothing beats jumping off a 2nd story ledge, crashing onto an NPC grandma AND busting your skater's balls on a steel post in one run. I'm always a fun of hilarious physics based glitches.

Now understand that me liking Skate over Tony Hawk games maybe frompersonal preference, do know that I have played a lot of the Tony Hawk games from the PSX era, THUG and Proving Ground on the PS2, American Sk8land and Downhill Jam on the DS but c'mon, Tony Hawk's Ride? Really? If someone argues with me that Ride was a good game I will hunt you down, get your Ride board controller and slap you with it 10x in front of your family.

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