Showing posts with label Team Meat Boy. Show all posts
Showing posts with label Team Meat Boy. Show all posts

Sunday, December 26, 2010

Super Meat Boy's WiiWare Release Canceled; Disc Release 'Looking Grim' (Noooooo!)



The creators of PC and Xbox 360 hit Super Meat Boy have aborted the game's WiiWare release, saying they're unable to fit a quality version of the game under the size limit Nintendo imposes on titles for the download service.

Team Meat's struggles to pare down Super Meat Boy delayed its originally planned November release. The indie developer said it was able to get the file to 50 megabytes then, but 40 megabytes is the WiiWare cap, and the sacrifices made to get the game there left creators Edmund McMillen and Tommy Refenes unhappy with the game's quality.

"It's mostly music," McMillen told Kotaku this evening. "We got it close to 40 (MB), but we only have five music tracks, one retro and one boss, and no cutscene music. ... The cut scenes might as well not be there, and if you beat the game, I'm sure you know the final cutscene needs a musical score, to have any impact at all."

McMillen said Team Meat "blindly assumed we could submit a bit higher. ... We assumed we might get a 5 to 10 megabyte addition." He noted that the discussions with Nintendo were not adversarial. "We loved working with them," he said. So they're pursuing leads on publishing a retail disc, but the prospects are not good.

"So far, the three biggest [publishers contacted by Team Meat] say there's no money in third-party retail (on the Wii)," McMillen told Kotaku, "but we are still asking."

Despite the difficulty, McMillen said he and Refenes remain committed to the platform. "I will tell you, we will do a game on a Nintendo platform," McMillen told Kotaku. "That's for sure." Whether that game will be Super Meat Boy, however, remains to be seen.

Via: Kotaku

Friday, October 22, 2010

Pixel Perfect Platforming... With Meat

Old school platformers that required pixel perfect jumps, precise timing and being extremely difficult is an existing formula that's been around since the old arcade games but with games now, most of them hold your hand or are just vastly different and complicated. Super Meat Boy goes back to the early roots of gaming like your Super Marios or old school Castlevanias but I guess the most current game that you can best compare Super Meat Boy to is N+ which is a platformer that almost everything can hurt you and one touch sends your character's body parts hurling every which way.

Super Meat Boy may sound simple, run, jump, avoid things, reach the goal. However, most people can underestimate such simplicity. I can ramble on about how side scrolling platforms are still awesome blah blah blah, just watch the video to see what I mean and how awesome this game is.



Meat Boy is originally a flash game so that brings in the argument of "why will I buy a game if I can play it for free?". You see at 1:31 all those little Meat Boys running, jumping and dying? That's a replay function that takes all your attempts at the level and plays them all at the same time, so you can a dozen to a hundred Meat Boys jumping on screen after every level and that for me is very cool, like a prize for all your hard work on a stage that makes your blood pressure rise.

Super Meat Boy is already out on Xbox Live Arcade and will be coming soon to WiiWare and Steam for the PC. I find it strange that they didn't shell out a Playstation Network release. If you have a Wii, an Xbox 360 or a PC, you have to play this game.



If you want to play the original flash Meat Boy, check it out here:
http://www.newgrounds.com/portal/view/463241

http://www.newgrounds.com/portal/view/472826

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