Thursday, December 02, 2010

Battlefield Bad: Company 2 News and Updates..


Bad Company 2's Vietnam expansion has finally got it's release date. It took them long enough to bring out a release date for us but it has finally arrived. The Vietnam expansion will be released on December 21 on consoles( December 22 on European PSN) and on the 18th for PC. So excited for this, Bad Company 2 is still a great game and i can't wait to walk in the jungles of Vietnam with my fellow squad mates and wreck havoc. But this isn't the only new that just came out for Battlefield Bad Company 2. If Vietnam isn't your thing, your gonna love this.

VIP Map Pack 7 is out! it was released yesterday, December 1. i didn't know myself and was excited when i saw the trailer. Grab your copy out of your shelves because we now have a Map Pack with 4 new maps to play in. It won't be like the other map packs that are pretty much the same map for different modes. We will be getting 2 fresh maps straight out of the Single Player campaign, Cold War and Heavy Metal. The other 2 will be maps that was famous in Bad Company 1, Harvest Day and Oasis. Aside from the new maps, the new patch for the game was released at the same time. Updates seem to address a lot of issues and exploits and adding some cool stuff like finally getting a red dot attachment for G3 and MK -14. This week is the perfect time to revisit Bad Company 2 if your all stuck grabbing your Prestige in Black Ops. I'm currently patching my game now to try out the new maps. Trailer for Map Pack 7, Vietnam game play demo and Patch notes below.

Map Pack 7 Trailer


Bad Company 2 Vietnam Gameplay demo


Patch notes:

- Acog and Red dot scope now equippable on MK-14 and G3.

- Fixed a bug on PC where the G3 would do less damage than intended.

- Reduced VADS push back and damage to balance it with the ZU23.

- Fixed a bug where Vehicle Countermeasures would fail to remove tracer darts at high speed.

- Reduced the reload time for Vehicle Countermeasures.

- Slightly increased the AT4′s damage vs armor to emphasize its anti vehicle role while keeping it balanced vs armor.

- Increased the AT4’s top speed and acceleration so users spend less time exposed when firing.

- Increased the AT4′s splash damage so it competes with other AT weapons vs infantry. The AT4 still has the least splash damage of all AT weapons.

- Reduced the splash damage of the Carl Gustav to bring it in line with other explosive weapons. The Carl Gustav still has the most splash damage of all AT weapons.

- Increased the 1 shot kill range of the M95 body shot to counter its lower rate of fire.

- Fixed a bug with the SVU that gave it better close range damage than other semi auto weapons.

- Reduced all weapon damage to the MCOM by 50%.

- Fixed a C4 vs MCOM exploit on Atacama Desert.

- Fixed a bug with FOV when aiming the M1911.

- Lowered the close range damage of the AN94 to highlight its long range role.

- Increased the accuracy of the F2000 on the move to highlight its role as a mobile AR.

- Increased the close range damage of the shotguns to give them a greater advantage vs slugs.

- Slightly lowered the damage of the M60 to balance its accuracy advantage vs other LMGs.

- Slightly lowered the damage of the MG3 at close range to balance it with other high rate of fire weapons.

- Slightly increased the damage of the UH6

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